Reviewed · GHOST TOURS & THE UNDERGROUND VAULTS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s dark side gets a playful treatment in this self-guided phone game, which sends you from the Mound through famous old streets, churches, closes, and execution sites. Instead of following a guide with a flag, you solve clues at each stop to move ahead and hear the story tied to the place.
I like the freedom to start at any hour and stop for coffee or dinner without losing your place. I also like the low price, about $7.21 per person, and the fact that you do not need to enter Edinburgh Castle or another paid attraction to play.
The main catch is that this is an app-led puzzle walk, not a polished walking tour with a person to answer questions. A few clues can be tricky, and the game depends on the app loading properly and recognizing the right point in the city.
In This Review
- Key points before you play
- How this Edinburgh ghost game works
- Starting at the Mound
- Edinburgh Castle without paying to enter
- St Giles’ Cathedral and the Royal Mile
- Mary King’s Close and Edinburgh’s underground reputation
- Greyfriars Bobby and the kirkyard
- The Grassmarket’s grim past
- The later stops: New College, Modern Art, and Old College
- What the clues are really like
- App, phone, and offline practicalities
- Is $7.21 good value?
- Who should book this experience?
- Should you book Ghosts of Edinburgh?
- FAQ
- How long does Ghosts of Edinburgh take?
- Where does the game start?
- Where does the game end?
- Do I need to enter Edinburgh Castle?
- Is a physical tour guide included?
- Can I pause the game?
- Do I need an internet connection while playing?
- What language is the experience offered in?
- Can I cancel for a full refund?
Key points before you play

- Follow Edinburgh’s darker stories: Visit sites linked with ghosts, executions, old churches, and local legends.
- Start and pause whenever you choose: The game runs all day, so you can fit it around meals, weather, or other plans.
- No castle admission is needed: The route uses public areas around the sights rather than requiring paid entry.
- Play without mobile data: Download or access the game for offline use before setting out.
- Expect roughly one hour: The route covers several central stops, so wear comfortable shoes.
- Best for small groups: Groups larger than 15 need to make multiple bookings.
How this Edinburgh ghost game works

This experience blends a walking route with a treasure hunt. You use your mobile ticket and follow instructions from one location to the next. At each stop, you look around for an answer to a challenge. Enter the answer correctly and the next part of the game becomes available.
That format changes the pace of the outing. You are not simply standing in front of a monument while someone talks. You need to notice details around you, compare clues, and work together. It can be a good way to keep older children and teenagers involved, especially if they would rather solve a puzzle than listen to a long lecture.
The advertised playing time is about one hour, though your actual outing may take longer. You can pause at any point, and the route includes enough central sights that you may want time for photographs or a short break. The experience is private for your group, not mixed with strangers.
You will not have a physical guide. That means no live storytelling, personal recommendations, or quick help when a clue seems unclear. It also means you can play late at night or at a time that suits your schedule, within the listed operating hours of midnight to midnight.
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Starting at the Mound

The game begins on the Mound, the broad artificial slope connecting Edinburgh’s New Town and Old Town. It was formed from an enormous amount of earth excavated during construction of the New Town and dumped into the former Nor Loch, which was drained in 1765.
This is a smart starting point because you are immediately between two very different parts of Edinburgh. The Mound gives you a useful sense of the city’s steep shape, and it puts major sights within walking distance.
Your first task is to inspect the area and find the answer to the opening challenge. Do not rush this part. The game expects you to study your surroundings, and the answer may not be sitting on the most obvious sign. If you have a group, divide the looking rather than having everyone crowd around one detail.
The Mound can be busy with pedestrians, especially during the day. You may find the game easier if you avoid blocking the pavement while discussing a clue.
Edinburgh Castle without paying to enter
Edinburgh Castle dominates the city from Castle Rock, a site occupied by people at least as far back as the Iron Age. The fortress is one of Scotland’s essential sights, but this game does not include castle admission.
That point matters. One player found the castle challenge confusing because they thought entry was needed to advance. The provider clarified that paid attractions are not required. You should be able to complete the task from the public area around the castle, without buying a ticket.
Still, this is where you need to pay attention to the wording and your position. The game may direct you toward a particular point near the castle rather than the main interior exhibits. If the app does not advance, check that you are at the intended outdoor location before assuming you need to enter.
The castle stop gives the game a strong visual landmark, but it can also be the least relaxed part of the route. The area around the entrance may be crowded, and the slopes and uneven surfaces call for sensible footwear.
St Giles’ Cathedral and the Royal Mile

St Giles’ Cathedral has roots reaching back to about 1130, when a parish church served Edinburgh during the reign of King David I. Its dedication to St Giles, the patron saint of lepers, later connected the church with the city itself.
The game uses the church as another clue point. You will look around the exterior area for the detail needed to continue. This is a useful stop because it places the puzzle in the middle of the Royal Mile, where you can easily pause to orient yourself or take a short break.
The church and surrounding street can make clue-solving less private than you might expect. You may have people walking past while you study the area. Keep your phone ready, but also look up from the screen. The whole point is to use the city itself as the game board.
If you want to go inside St Giles’, treat that as a separate visit. The game information does not include interior admission or a dedicated church tour.
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Mary King’s Close and Edinburgh’s underground reputation

Mary King’s Close lies beneath buildings on the Royal Mile and takes its name from Mary King, a merchant burgess who lived there in the seventeenth century. It is one of Edinburgh’s most atmospheric names, particularly for a game built around ghosts and grim stories.
You should not assume that the game includes entry into the close. The route works as an outdoor self-guided experience, and paid attractions are not required. You may be directed to a public point associated with the site rather than into the attraction itself.
This distinction is important for your expectations. The game can introduce the place and its legend, but it is not a substitute for a full guided visit underground. If you want the enclosed rooms, staged interpretation, and deeper presentation of Mary King’s Close, you would need to arrange that separately.
As a puzzle stop, it works best when you take time to read the surroundings and discuss possible answers. One of the weaker points of the format is that a clue can feel too difficult if you do not know exactly what detail the app wants.
Greyfriars Bobby and the kirkyard

Near the main entrance to Greyfriars Kirkyard, you will find the life-size statue of Greyfriars Bobby. Sculptor William Brodie created it in 1872, and Baroness Burdett-Coutts paid for the statue, which was unveiled in 1873.
This stop softens the mood a little. The tour deals in ghosts and a bloody past, but Bobby brings in a famous story of loyalty and local affection. The statue is easy to recognize, making it a helpful point in the route.
Greyfriars Kirkyard is also one of the places where Edinburgh’s stories feel close to the surface. The game can encourage you to look beyond the main road and notice the setting around the monument.
Be respectful here. A kirkyard is an active historic burial ground, not just a photo stop. Keep voices low, do not climb on memorials, and let the puzzle remain secondary to the place itself.
The Grassmarket’s grim past

The Grassmarket dates to the 1300s and was once linked with cattle fairs and stables. By around the 1670s, it had become a trading point for goods. It also served as a traditional public execution site, giving this lively central square its darker association.
This is one of the strongest locations for the theme. The square is easy to find, visually distinctive, and tied to a clear piece of Edinburgh’s past. The contrast between its present-day shops and cafés and its former use gives the game a macabre edge without needing special effects.
You can also use the Grassmarket as a natural pause point. The game allows breaks, so you do not need to solve everything in one push. If your group needs food or a rest, stop here and resume later.
The challenge is practical rather than historical. The square can be active, and you may need to step aside while checking the phone. Make sure everyone has heard the clue before scattering.
The later stops: New College, Modern Art, and Old College

The route information also names New College, the Scottish National Gallery of Modern Art, and Old College. These places broaden the game beyond the most familiar Old Town stops, though they may make the route feel less compact than a simple Royal Mile walk.
New College began as the theological college of the Free Church of Scotland. Classes opened in 1843, and the current building followed after Rev. Dr. Thomas Chalmers laid its foundation stone in 1846. Its position near the Mound links it back to the starting area.
The Scottish National Gallery of Modern Art first opened at Inverleith House in 1960 before moving to its current site in 1984. Modern Two opened across from Modern One in 1999. If the game brings you here, expect a change from medieval closes and graveyards to a more open gallery setting.
Old College, on South Bridge, belongs to the University of Edinburgh and now houses parts of the university administration, the School of Law, and the Talbot Rice Gallery. Robert Adam designed it as a replacement for older university buildings.
These later locations are worth noting before you book. The route may feel more like a city exploration game than a tightly focused ghost walk. You will see a wider slice of Edinburgh, but you may also cover more ground than expected for a one-hour activity.
What the clues are really like
The puzzle design is the heart of the experience. One player praised the map and puzzles, especially when playing at night with a fifteen-year-old daughter. That makes sense: the game has enough structure to create a shared task, and the spooky setting adds atmosphere without turning the outing into a fright attraction.
The difficulty is uneven. Some clues may be satisfying once you notice the right detail, while others can feel too cryptic. Give yourself permission to use the app’s help options if available, rather than wasting half the hour circling the same monument.
A group of two to five people is likely to be easiest to manage, based on the way the activity is designed. Larger groups can still play, but people may spread out, miss instructions, or argue over the answer. The rules allow groups over 15 by making multiple bookings, though that will not create one shared game.
Playing at night can add atmosphere, but you should put safety first. The experience is available around the clock, yet darkness can make signs harder to read and navigation less comfortable. Daylight is the safer choice if you want to study architectural details or keep the route simple.
App, phone, and offline practicalities
You receive a mobile ticket, and the game can be played offline. Download or prepare everything before you leave a reliable internet connection. That removes one common source of trouble and lets you focus on the clues.
App performance is the biggest practical risk. One customer reported a long delay while trying to load into the account, which pushed the outing late into the night. If the app does not load, contact Questo through its chat service or at [email protected] rather than abandoning the activity immediately.
The experience is offered in English. You should be comfortable reading instructions and solving word-based clues in English, since there is no physical guide to rephrase them for you.
The route starts at The Mound, Edinburgh EH2 2EL, and ends at 100 W Bow, Edinburgh EH1 2HH. It is near public transportation, and most people can participate. Service animals are allowed.
Is $7.21 good value?
At about $7.21 per person, this is inexpensive for a private group activity in central Edinburgh. The price is especially appealing if you want a short evening plan, a family activity, or something to fill an hour between larger paid attractions.
You are paying for the app, the route, and the puzzle design, not a live storyteller. That keeps the cost down, but it also means the experience cannot adjust its stories to your interests or help in person when a clue causes trouble.
The value is strongest when you enjoy games. If your group likes spotting details, debating answers, and moving at its own pace, the low price is easy to justify. If you want a detailed explanation of Edinburgh’s past from a local guide, spend your money on a traditional walking tour instead.
The overall rating is 4.1 from 25 ratings, which points to a generally positive but not flawless experience. The most useful pattern is clear: the best outings come from the flexible format, well-planned map, and spooky setting, while the worst come from app delays and unclear clue locations.
Who should book this experience?
I would recommend it to families with older children, teenagers, and friends who enjoy light puzzle-solving. It also suits repeat visitors who have already seen the main sights and want a different way to connect them.
It is less suitable if you dislike using your phone while sightseeing, need a guide to explain every stop, or want to enter Edinburgh Castle, Mary King’s Close, or other paid attractions. Those sites may appear in the game, but admission is not included and is not needed.
Couples can enjoy it too, particularly if they want a short activity after dark. Just remember that the ghost theme is playful and historical rather than a live paranormal investigation.
Should you book Ghosts of Edinburgh?
Book it if you want an inexpensive, flexible way to walk among Edinburgh’s darker stories. The strongest features are the freedom to pause, the offline option, and the chance to turn familiar sights into a shared puzzle.
Before booking, make sure your group accepts two limits: there is no physical guide, and some clues may take patience. Prepare the app in advance, do not pay to enter Edinburgh Castle just to advance the game, and allow extra time if you plan to stop for photos or food.
For a low-cost family or friends’ outing, I think it is a sensible buy. For a serious history lesson or a tightly managed walking route, choose a live tour instead.
FAQ
How long does Ghosts of Edinburgh take?
The experience lasts approximately one hour, though you can take longer if you pause, stop for food, or spend extra time at the sights.
Where does the game start?
It starts at The Mound, Edinburgh EH2 2EL, UK.
Where does the game end?
The listed end point is 100 W Bow, Edinburgh EH1 2HH, UK.
Do I need to enter Edinburgh Castle?
No. Paid attraction entry is not required to play the game, including at Edinburgh Castle.
Is a physical tour guide included?
No. This is a self-guided mobile game and does not include a physical guide.
Can I pause the game?
Yes. You can take a break at any time and resume later.
Do I need an internet connection while playing?
No. The game can be played offline, so prepare the app before setting out.
What language is the experience offered in?
It is offered in English.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the local start time for a full refund. Cancellations within 24 hours are not refunded, and changes within that period are not accepted.
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