Reviewed · EDINBURGH
Fantastic Creatures of Edinburgh, and where to find them!
Edinburgh’s Old Town becomes your game board in this outdoor hunt for fantastic creatures. You follow clues from one historic spot to the next, using your eyes, legs, and phone to spot details that are easy to miss on a standard walk. It is a clever way to give children and adults a shared job.
I like the flexible start time, since you can collect the kit during opening hours and begin when it suits your day. I also like the mix of folklore and problem-solving, plus the fact that a completed hunt earns each player a small souvenir. The main drawback is that this is a self-guided game, not a constantly guided walking tour, so you need to be comfortable reading clues and using your phone.
In This Review
- Key points to know before you book
- Turning Edinburgh’s Old Town into a fantasy hunt
- Collecting the kit on Jeffrey Street
- Following clues through the historic center
- Why the creature theme works for mixed ages
- Using WhatsApp when the clues slow you down
- Reaching the secret final location
- Price and value for a small group
- Weather, daylight, and practical planning
- Who should book Fantastic Creatures of Edinburgh?
- Should you book it?
- FAQ
- How long does Fantastic Creatures of Edinburgh take?
- How many people can join one booking?
- Where do I collect the treasure-hunt pack?
- Do I need a phone?
- Is the activity guided throughout?
- Where does the hunt finish?
- How do I collect the souvenir?
Key points to know before you book

- A 90-minute fantasy hunt through the Old Town: You follow clues across a good portion of Edinburgh’s historic center rather than staying in one attraction.
- Best for teams of two to five: Children of different ages can take on different jobs, from spotting details to solving clues.
- WhatsApp help is available: You can contact the guide if your team gets properly stuck, but regular live commentary is not part of the experience.
- Start in daylight: The game depends on seeing details in the streets, so plan around Edinburgh’s short winter days.
- Pick up the kit at Hot Toddy: Collect the treasure-hunt pack and code at 15 to 19 Jeffrey Street between 10 a.m. and 7 p.m.
- Finish with a souvenir: Show your result at Hot Toddy or The Grassmarket Project to collect the completion prize.
Turning Edinburgh’s Old Town into a fantasy hunt

This experience uses Edinburgh in a smart, simple way. Instead of asking you to sit through a long explanation of local history, it sends you into the Old Town with a mission. You look for clues, study your surroundings, and learn about the fantastic creatures tied to the city’s streets and folklore.
That format matters if you have children who lose interest during ordinary sightseeing. You are not simply pointing at old buildings and asking them to listen. You are giving them a reason to look closely. One child might hold the clue sheet, another might search for a detail, and an adult can help connect the folklore to the street in front of you.
The activity takes about one and a half hours, though you should allow closer to two hours if your group enjoys solving clues slowly or stops along the way. One family group completed it in just under two hours with three adults, three teenagers, and two ten-year-olds. That is a useful guide for planning: the official estimate is realistic, but younger children may need pauses.
The team size is limited to five people. If your party is larger, you can book more than one group and work together, as one large family group did. Just understand that the game is organized around small teams, even if you choose to combine your efforts.
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Collecting the kit on Jeffrey Street

Your starting point is Jeffrey Street, close to the Royal Mile. You pick up the treasure-hunt pack and code at Hot Toddy, located at 15 to 19 Jeffrey Street. Collection is available from 10 a.m. to 7 p.m., and you need to show your booking.
This arrangement gives you useful control over the day. You do not have to rush from another tour to make a fixed departure time. You can collect the materials, have lunch, visit another sight, and start later if the daylight allows.
The flexible start also means you need to manage the timing yourself. The activity is not designed to work in darkness, so a late start in winter could leave you trying to read clues when the light has gone. I would pick up the pack earlier in the day, check the weather, and begin near the Royal Mile while you still have plenty of daylight.
The provided kit contains the materials you need for the hunt. You also need internet access on a phone. That phone is important for the game, both for following the digital side of the hunt and for contacting the guide through WhatsApp if you cannot solve a clue.
Following clues through the historic center

The route covers a good portion of the Old Town. Rather than moving from one formal stop to another, you follow a chain of clues that leads you around the streets. Each answer points you toward the next location, turning a walk into a small investigation.
This is where the activity offers more than a standard children’s game. The clues encourage you to notice Edinburgh’s quirks, street details, and folklore. You are still sightseeing, but the questions give you a reason to pause and inspect the setting.
The Old Town can be hilly, crowded, and uneven underfoot. The activity description specifically calls for your eyes and legs, and that is a fair warning. Most people can participate, but you should expect a real walk rather than a seated puzzle. Wear comfortable shoes, keep children close on busy streets, and allow extra time if someone in your group walks slowly.
The route is not presented as a conventional guided history tour. You will learn about the creatures and folklore through the clues and the places you visit, but you should not book this expecting a guide to narrate every building or lead your group continuously. The game’s host interaction mainly happens at the beginning, with WhatsApp support available when you need help.
That distinction is important. I think the self-guided style works well for families who like to solve problems at their own pace. It may disappoint you if you want constant storytelling, frequent conversation, or a guide walking beside you throughout the route.
Why the creature theme works for mixed ages

The fantasy theme gives the hunt a wide age range. Younger children can search for visual details, while older children and adults can work out the more demanding clues. That makes it easier for a family to play together without requiring every person to have the same reading ability or attention span.
A group with two ten-year-olds, three teenagers, and three adults found jobs for everyone. That is one of the strongest reasons to consider this activity. Many family tours are pitched at one narrow age group, but this one lets the adults assist without taking over completely.
The format can also help children who are less interested in formal history. Folklore gives them a doorway into the city. You are not asking them to memorize dates. You are asking them to find something, solve something, and move on to the next challenge.
Still, you should think about your own group. If your children dislike walking, reading, or stopping to examine details, the fantasy theme may not be enough to hold their attention. One family had a dog that grew tired, and the group chose not to finish. The route may be manageable for most participants, but tired legs can change the experience.
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Using WhatsApp when the clues slow you down

The guide can be reached through WhatsApp if your team is stuck. This is a helpful safety net, especially if you are playing with children and do not want one difficult clue to bring the entire game to a halt.
You should not expect a stream of messages or live guidance. The main interaction happens at the start, and the host encourages teams to reach out when they need help. If you prefer to solve everything alone, you can ignore the support. If you hit a wall, send a message rather than wasting twenty minutes guessing.
Make sure the phone you bring has internet access and enough battery for the activity. The supplied information does not specify whether a power bank is provided, so I would bring your own if you expect to use the phone heavily during the day.
Arriving on time also matters. One participant arrived 15 minutes late and felt rushed, while the host explained that the game normally takes around one and a half to two hours and that more time could have been allowed. The practical lesson is simple: arrive with enough time to collect the kit, hear the instructions, and start without pressure.
Reaching the secret final location

The hunt finishes at a special secret location about a ten-minute walk from the Royal Mile. Keeping the final place secret is part of the fun, so you should expect the route to reveal it rather than receiving a full endpoint in advance.
The finish gives the game a proper shape. You are not just answering isolated questions and returning the materials. You are working toward a final destination, which can help younger players stay focused when the middle of the hunt starts to feel long.
Once you complete the game, take a screenshot of your result. You can show it at Hot Toddy on Jeffrey Street between 10 a.m. and 7 p.m., or at The Grassmarket Project at 86 Candlemaker Row between 10 a.m. and 4 p.m. That allows you to collect the completion souvenir.
The prize is described as a small souvenir magnet. If you do not receive it, contact the operator, since the souvenir is meant to be included for finishers. I would treat it as a pleasant extra rather than the main reason to book, but it gives children a physical reminder of the activity.
Price and value for a small group

The listed price is $34.53 per group of up to five people. That makes the arithmetic attractive for a family or small group. Split between five people, the cost is modest for an activity lasting around 90 minutes and covering a substantial part of the Old Town.
The value depends on what kind of experience you want. You are paying for the game materials, the route design, the folklore content, the phone-based support, and the souvenir, not for a guide who walks with you from start to finish. Compared with a private guided tour, the price is low. Compared with a free walk around the Old Town, you are paying for structure and a shared challenge.
I especially like the group pricing for families. A standard per-person price can add up quickly when adults and children all need tickets. Here, one booking can cover up to five people, which makes it easier to keep the outing within a reasonable budget.
The drawback is that the value drops if your group gives up early. The completion souvenir is tied to finishing, and the activity is built around solving the whole sequence. If your group is short on time, struggles with the clues, or does not enjoy walking, you may not get the full benefit.
Weather, daylight, and practical planning

This is an outdoor experience, and poor weather can affect the schedule. If the operator cancels because conditions are unsuitable, you can choose another date or receive a full refund. You also receive confirmation when booking, and free cancellation is available up to 24 hours before the start time.
You should still plan with Edinburgh weather in mind. Bring layers and waterproof clothing, since the activity takes place on the streets and is not moved indoors simply because the sky turns gray. Good shoes matter more than dressing for a formal tour.
Daylight is the biggest timing issue. The clues rely on seeing details, and the game will not work in the dark. In summer, you have plenty of room to choose your start. In winter, begin earlier and avoid treating the flexible schedule as permission to start at any hour.
The meeting point is near public transportation, and service animals are allowed. Most people can participate, but the walk through the Old Town may be tiring for anyone who has difficulty with hills, uneven streets, or extended time on foot.
Who should book Fantastic Creatures of Edinburgh?
I would choose this for a family with children in different age groups, especially if everyone likes puzzles and fantasy. It also suits a small group of adults who want a playful way to explore the Old Town without committing to a long guided tour.
It is less suitable if you want a detailed, continuously narrated account of Edinburgh. The host is available when needed, but the hunt is intentionally self-directed. You need to read the instructions, follow the route, and keep the group moving.
The activity is also a good fit if your sightseeing schedule is crowded. Since you can collect the pack during the stated opening hours and start when you choose, you can work it around other plans. Just leave enough time for the 90-minute game, the walk to the secret finish, and the souvenir collection.
Should you book it?
Book this if you want an active family activity that turns Old Town sightseeing into a puzzle. The strongest features are the small-group price, the flexible start, the mixed-age appeal, the folklore theme, and the souvenir at the end.
Think twice if you need a guide beside you throughout the route or if anyone in your group has trouble with walking, reading clues, or seeing details at a distance. Start in daylight, arrive on time, keep WhatsApp available, and allow up to two hours. With those expectations, this is a cheerful and practical way to see more of Edinburgh while giving your group something to solve together.
FAQ
How long does Fantastic Creatures of Edinburgh take?
The hunt takes about one and a half hours, though it may take closer to two hours depending on your pace and how long your group spends solving clues.
How many people can join one booking?
Each group can include up to five people. Larger parties can use more than one group and work together.
Where do I collect the treasure-hunt pack?
You collect the pack and code at Hot Toddy, 15 to 19 Jeffrey Street, Edinburgh. Collection is available from 10 a.m. to 7 p.m.
Do I need a phone?
Yes. You need internet access on your phone for the activity, and you can use WhatsApp to contact the guide if you get stuck on a clue.
Is the activity guided throughout?
No. The hunt is mainly self-guided. The host provides instructions at the beginning and can help through WhatsApp if your group needs assistance.
Where does the hunt finish?
It finishes at a secret location about a ten-minute walk from the Royal Mile.
How do I collect the souvenir?
After completing the hunt, show a screenshot of your result at Hot Toddy on Jeffrey Street from 10 a.m. to 7 p.m., or at The Grassmarket Project, 86 Candlemaker Row, from 10 a.m. to 4 p.m.
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